#family_walking_out
We went to a meeting (you remember that we are funny people?), where we were invited to an evening of literary games.
Well, I thought it was literary, but it was actually an evening of tabletop and uh... what is it called? Well, like the game broken phone (one of my favorite childhood games), what kind of game is this? A team, intellectual game? Anyway, I'll tell you.
I don't like tabletop games. Well, or rather, I don't like the ones that people usually love. If there are a lot of rules, if you have to count points, play against each other, don't say yes and no, don't wear black and white - I really don't like that.
I love all kinds of simple things: Uno, Dos, Mysterium, I adore Twister. I love lotto, the Miracle Tree - you roll the dice and walk.
But I liked all the games we played. Somehow, our cool presenters were selected, but our presenters are not ordinary, they are the editors of all these programs One Hundred to One, Own Game (popular games on Russian TV) and things like that - Olga Orlova and Vladimir Belkin.
We played Codenames, where we had two teams, I, of course, would have preferred to play against the leader or the game, but the very principle of the game is the way I like. This is a mixture of sea battle and mysterium.
Contact, well, in general, it's a beautiful, cool game, I really liked it. But I would set a framework for the topic of the word. Letters are not enough. I can't help but choke.
Also, I don't like this one from folk tales, the riddles of the king's daughters: guess what I wished for.
Our third game was Character. Cool one too. Something like Akinator. A person think up what character they are from the narrative, they may not necessarily be alive, it could be something from a line of a song. And you need to ask leading questions - are you alive, are you human. But it's impossible to clarify whether they are from a book, a song, or a movie, the character doesn't know. But they know what's around them. Well, it's really cool, I love this. But I would also, of course, set limits. Well, because the scatter is strong when it is that large, there is a factor not of intelligence, but of chance. But still the drawing of the game is how I like it. ^__^
It turned out to be fun and great. The guys were all pleasantly intelligent. Well, one, for example, wished for a Thinking Demon in the Character, another - a slogan on the coat of arms. What cool guys!
We met at the awesome cafe-hotel Art Green Hotel, where we also meet at the Quiet Whirlpool Book Club. I keep hoping that we have found a place for regular meetings, in other places it was either cramped, or noisy, or something else. But here is really cozy.
The next meeting is on March 18, at 18:00, in the same place.
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